CSCI 370 - Lab 2
Breakpoint Songbird


In this lab, you will create your first game in Unity.

Teams

TeamMembers
AEric Huynh, L.J. Lechovious
BKylie Dickerson, Joseph Matson
CAnna Holmes, Reed Mershon
DJoseph Benton, John Nickle
EJacob Idec, Patrick Niyongabo
FShuhao Kou, Ryan Rose
GJonathan Kwee, Collin Shaddox

Step 1 - Design a Game

Design a game using the tools we have learned so far about Unity, namely creating GameObjects, assigning them Scripts, creating Tags and Layers, using Physics with RigidBody and Collisions, and translating Mouse Input. Your game does not need to be complex, but should be interesting for the user to play and require some skill.

Your game needs to incoporate either one or both of the Theme words: Breakpoint Songbird.

Step 2 - Exporting Game Build - Due Feb 10

Export your game using the Build Setting option under the File menu. First, add your scene, then build your game.

Step 3 - Playtesting - Due Feb 13

Your game executable should be sent to two other teams for playtesting and feedback, and each team will receive two games for playtesting. Analyze how the game works in terms of narrative progression and introducing tension into the gameplay. Does the game embody the theme? Identify at least one elements that was exceptional, and any elements that were confusing.

Step 4 - Revision - Due Feb 14 in class

Based on your playtesting feedback, make one improvement to your game.