CSCI 370 - Lab 4
Confidence Tiger Star


In this lab, you will create your third game in Unity.

Teams

TeamMembers
AJoseph Benton, Patrick Niyongabo
BShuhao Kou, Collin Shaddox
CEric Huynh, Joseph Matson
DAnna Holmes, John Nickle
EJacob Idec, Ryan Rose
FJonathan Kwee, L.J. Lechovious
GKylie Dickerson, Reed Mershon

Step 1 - Design a Game

Design a game using the tools we have learned so far about Unity, but mainly focused on a 2D Sprite platformer game.

Your game should display some complexity, and it should be interesting for the user to play and require some skill.

Your game needs to incorporate either two or more of the Theme words: Confidence, Tiger, Star.

If you use externally developed assets, you must either cite them, either under fair use, or be sure they are free and in the public domain.

Step 2 - Unity Collaboration - Due Mar 6

Add your playtesters into your Unity Collaboration project. Your playtester are those teams adjacent to you in the list, so team C shares with teams B and D, etc.

Step 3 - Playtesting - Due Mar 7

Besides looking for technical glitches and erroneous behavior, Analyze how the other team's game works in the following areas: Identify any elements that were exceptional, and any elements that were confusing.

Step 4 - Revision - Due Mar 9 in class

Based on your playtesting feedback, make one improvement to your game. Write a one-page description of your goals for the game, and how the playtesting feedback was incorporated. Denote any additional skills you added into your game beyond the above list. Include the playtesting reports received in your submission.

Include me in your Unity Collaboration project, so the games can be demoed in class on this day.