CSCI 370 - Lab 4
Confidence
Tiger
Star
In this lab, you will create your third game in Unity.
Teams
Team | Members |
A | Joseph Benton, Patrick Niyongabo |
B | Shuhao Kou, Collin Shaddox |
C | Eric Huynh, Joseph Matson |
D | Anna Holmes, John Nickle |
E | Jacob Idec, Ryan Rose |
F | Jonathan Kwee, L.J. Lechovious |
G | Kylie Dickerson, Reed Mershon |
Step 1 - Design a Game
Design a game using the tools we have learned so far about Unity, but mainly focused on
a 2D Sprite platformer game.
Your game should display some complexity, and it should be interesting for the user to play
and require some skill.
Your game needs to incorporate either two or more of the Theme words: Confidence,
Tiger,
Star.
If you use externally developed assets, you must either cite them, either under fair use, or
be sure they are free and in the public domain.
Step 2 - Unity Collaboration - Due Mar 6
Add your playtesters into your Unity Collaboration project. Your playtester are those teams
adjacent to you in the list, so team C shares with teams B and D, etc.
Step 3 - Playtesting - Due Mar 7
Besides looking for technical glitches and erroneous behavior, Analyze how the other team's game works in
the following areas:
- How does the game have narrative progression?
- How does the game introduce tension into the gameplay.
- How does the game embody the theme?
- How does the game incorporate discernable and meaningful play?
- How does the game accomodate variances in user intent?
Identify any elements that were exceptional, and
any elements that were confusing.
Step 4 - Revision - Due Mar 9 in class
Based on your playtesting feedback, make one improvement to your game. Write a one-page
description of your goals for the game, and how the playtesting feedback was incorporated.
Denote any additional skills you added into your game beyond the above list.
Include the playtesting reports received in your submission.
Include me in your Unity Collaboration project, so the games can be demoed in class on
this day.