CSCI 370 - Lab 5
Liberty Ghost Train skill town locket


In this lab, you will create your fourth game in Unity.

Teams

TeamMembers
AKylie Dickerson, Joseph Benton
BShuhao Kou, L.J. Lechovious
CReed Mershon, Patrick Niyongabo
DCollin Shaddox, Joseph Matson
EJohn Nickle, Ryan Rose
FEric Huynh, Anna Holmes
GJacob Idec, Jonathan Kwee

Step 1 - Design a Game

Design a game using the tools we have learned so far about Unity, but mainly focused on incorporating NPC AI, through FSM, Steering Behavior, or Behavior Trees.

Your game should display some complexity, and it should be interesting for the user to play and require some skill.

Your game needs to incorporate two or more of the Theme words: Liberty Ghost Train skill town locket

If you use externally developed assets, you must either cite them, either under fair use, or be sure they are free and in the public domain.

Step 2 - Unity Collaboration I - Due Mar 16

Add your playtesters into your Unity Collaboration project. Your playtester are those teams before to you in the list, so team C shares with team B, etc.

Step 3 - Playtesting I - Due Mar 16

Following the tools demos, we will have time to playtest games in class and provide feedback to your teams. Besides looking for technical glitches and erroneous behavior, analyze how the other team's game works in the following areas: Identify any elements that were exceptional, and any elements that were confusing.

Step 4 - Unity Collaboration II - Due Mar 25

Add your playtesters into your Unity Collaboration project. Your playtester are those teams after to you in the list, so team C shares with team D, etc.

Step 5 - Playtesting II - Twitch - Due Mar 26

Use Twitch to broadcast yourself playtesting the games assigned to you as a playtester. Be verbal in your reactions, and answer the questions listed below.

Besides looking for technical glitches and erroneous behavior, analyze how the other team's game works in the following areas:

Identify any elements that were exceptional, and any elements that were confusing.

Step 6 - Revision - Due Mar 28 in class

Based on your playtesting feedback, make improvements to your game.

Write a one-paragraph description of your game, aimed at capturing an audience for your game.

Additionally, write a one-paragraph description of your experience developing the game, and how the playtesting feedback was incorporated. Denote any additional skills you added into your game beyond the above list. Include links to the playtesting broadcasts received for your submission.

Include me in your Unity Collaboration project, so the games can be demoed in class on this day.