An introduction to recent tools and algorithms for building interactive games. Students
will learn fundamental design mechanics and implement a substantial development project.
Topics may include steering and flocking behaviors, path finding algorithms,
finite state machines, behavior trees, alpha-beta pruning, Monte Carlo Tree Search,
shaders, 3D modeling, animation, procedural content generation, and the intersection
of games and society. Content varies according to the interests of the participants
and instructor. Prerequisite: CSCI 151
It is the policy of Hendrix College to accommodate students with disabilities, pursuant
to federal and state law. Students should contact Julie Brown in the Office of Academic
Success (505.2954; email@example.com) to begin the accommodation process. Any student
seeking accommodation in relation to a recognized disability should inform the instructor
at the beginning of the course.
As stated in the Hendrix Academic
, all students have agreed to adhere to the following principles:
- All students have an equal right to their opinions and to receive constructive criticism.
- Students should positively engage the course material and encourage their classmates to do the same.
- No students should gain an unfair advantage or violate their peers' commitment to honest work and genuine effort. It follows that any work that a student submits for class will be that student's own work. The amount of cooperation undertaken with other students, the consistency and accuracy of work, and the test-taking procedure should adhere to those guidelines that the instructor provides.
- Members of the Hendrix community value and uphold academic integrity because we recognize that scholarly pursuits are aimed at increasing the shared body of knowledge and that the full disclosure of sources is the most effective way to ensure accountability to both ourselves and our colleagues.
I will provide guidelines for the amount of cooperation allowed on each assignment as
they are posted.
Extensions and rescheduling for labs, projects, exams and quizzes are only given when
circumstances beyond your control (e.g. being sick, academic, choir or sports travel, etc)
prevent you from completing a project on time. You must notify me either by
email or phone of your circumstances well in advance of the due date.
No extensions are given for requests made within three days of the due date.
Quizzes and Participation
You are encouraged to attend class and participate in discussions every day,
answering questions, asking questions,
presenting material, etc.
Active participation will
comprise 5% of your final grade.
We will be using no textbook but instead supplemental material such as
relevant web-pages for the course.
Readings will be assigned before material will be covered in class. You are expected
to review the material and come to class prepared. As readings are assigned,
they will be posted here.
Much of your experience with programming in this course will be through semi-weekly labs,
which will comprise 40% of your final grade.
- Lab 0: Who are you?
- Lab 1: Elements of Games
- Lab 2: Physics Desk Toy
- Lab 3: Marble Madness
- Lab 4: Maze Runner
- Lab 5: Steering Behaviors
- Lab 6: Pathfinding, NavMesh, FSM and Behavior Trees
- Lab 7: 3D Models, 2D Sprites, Mechanim
You will be giving two individual presentations to the class.
Near the end of this semester, you will be participating in
Ludum Dare 32
, April 17 - 20, 2015,
working in teams to create a game prototype, and then complete the semester by
playtesting, analyzing and revising your game.
Your final grade for this course will be based on the Labs, Presentations, Project, and
Participation described above.
© Mark Goadrich, Hendrix College